Speaker in Dreams

More danger lurking in Brindonford.
Meeting with the dwarf and an abandoned warehouse

Following the lead Sapphira got after communing with her brother Helix, the adventurers head to Chatterstreet Market. It doesn’t take them long to learn where “the old dwarf woman named Shoomma” kept her shop: under the quaint old sign that simply reads “Smithy”. They get the impression that the merchants in the area hold her in high respect due to her long history in Brindonford and the renowned workmanship of her weapons.

Inside they see a young dwarven man working away at the forge, and they ask for Shoomma. After explaining their learning of the wererats extortion scheme in the market, the dwarf leads them to a back room. Shoomma sits peacefully in a rocking chair, an old wrinkled dwarf with deep eye sockets… yet she is wiry and muscular. Also in the room is another young dwarf, and the adventurers learn these are her two sons that desire to continue her legacy. Shoomma explains the details of the extortion: offers of “protection” from theft and vandalism, and the victimization of those who refused. Pleased of the adventurer’s aide and information of the gang’s hideout, she sends her two sons to investigate the bell tower and asks the group to return later in the evening.

After leaving the woman’s shop, Sapphira tells her companions about the events in Southspur when she was seeking to visit her brother. With one other recently discovering that there have been a frequent number of disappearances in that area of the city, the group agrees to search around the dilapidated neighborhood for signs of the Grimlocks.

They split up and combed the streets, when eventually they came across an abandoned warehouse that particularly caught the attention of Durgyn… or should we say, of Durgyn’s nose.
“There’s a putrid air coming from that open window.”
After inspecting the perimeter of the building, they see all the windows and doors are blocked and boarded, sparing one. With ease, Landen throws a grappling hook into the window and climbs up. Inside, all that can be seen is a raised platform under the window. The stench that caught Durgyn’s attention is now overly apparent to Landen, and the place is a mess littered by scraps of wood and blanketed in dust. Unfortunately, Landen’s drop to the platform below wasn’t as graceful as his climb to the window, and the thud triggered some shuffling and grunting on the floor below. Suddenly, any light coming in through the window is swallowed up as a spell is cast and everything turns black. Sapphira and Durgyn quickly climb the rope into the warehouse as the battle with the grimlocks begins inside. Noticing the magical darkness, Sapphira casts a spell of light to counter it’s effects, just in time to see a large female grimlock that had climbed the platform to flank the following adventurers as they entered.

After dispatching their monstrous foes the adventurers explore the dreary warehouse. Human remains are stashed in various corners, some fresher than others; likely those who disappeared when attacked at night on the streets of Southspur. Underneath the platform, Landen manages to unlock a hefty chest, it’s contents including a collection of gold pieces, a black pearl, ring, and a collection of scrolls… certainly a strange collection for such bloodthirsty, barbaric monsters.

Later the group returns to visit Shoomma, and her sons had confirmed the condition of the bell tower and the exterminated wererats. To show her gratitude she gifts them with a reward. Finding an ally in the old woman, Sapphira mentions the Grimlocks in Southspur and asks if Shoomma knows anything more seeing how she is so connected to the community. She shares that the previous captain of the guard went missing after investigating reports of extortion taking place in Chatterstreet Market. Shoomma believes she very well may have been one of the last people to have seen him, just before the fair began. Also, though she usually wouldn’t mention such a thing, she decides in light of recent events the rumors may lead to something after all… although probably a little more reasonable solution than all the talk claims is the cause. The word from the other shopkeepers in the area are that many people are avoiding West Hill because they believe the neighborhood has become haunted. Residents and visitors of the area have apparently heard strange, otherworldly laughter through the streets, with no definite source.
“They’ve even gone as far to say such dumbfounded things about a scholar driven mad who took his own life,” she explains. “Completely ridiculous! I personally think it’s a group traveling with the carnival who think it’s just the most humorous prank.” Obviously not convinced there’s a haunting, Shoomma again explains she thought she’d mention it in light of Brindonford’s other serious troubles.

The finds in the bell tower...
... and a last goodbye

Sapphira begins to lift the dead guard’s body to take him out of this disgusting tower for a proper burial, but Durgyn approaches and extends a hand.
“Don’t bother, I can carry him easily.”
“Thank you,” the Cleric says, and she allows the strong minotaur to lift Elizar.
The party agrees a proper search of the tower is in order, to find any clues on what the rat’s intentions were or any others leads to their dealings… and of course, if any useful items may be around. Going to the top of the tower, where the large bells hang above the city, Landen explores. Thinking of where the great hiding spots in this tower could be, he displays his expert searching abilities. Durgyn watches, holding Elizar’s slumped body over his shoulder. Landen crawls out onto the ledge outside the large archway, and reaches out to a stone gorgoyle perched on the corner of the tower, 120 feet above the city below. Feeling into it’s lap, he notices a bowl shaped indent, and his hand grasps a leather pouch. Pulling it out he finds inside a hefty sum of gold… obviously a stash of the wererat’s funds.

On the floor below, Sapphira takes the less glamerous task… sifting through the filth of the wererat’s sleeping rooms. On the third floor, amongst the ten burned bodies that were victem to her alchemist’s fire, she finds an amber gem and a topaz. Also, scattered around the room hidden in the debris she found an enourmous amount of silver pieces. Continuing her search on the third floor sleeping rooms, a floor below, she found a total of more than 5,000 silver pieces! But during the search on this floor, she found something very unexpected.
Sifting through the fur and garbage on the floor, she looks up at one of the slain bodies. To her shock, she sees her brother, sitting on the floor slumped against the wall with a large stab wound in his chest. Avoiding denial, she knew why he was here. His clothes and the rapier that lay by his hand made it obvious… he was one of the wererats. She screamed in sadness, “Noooooo!! Why Helix!? Whyyyy!?” She lifted him into her arms, and stood to carry him. The others came down the stairs, Durgyn with Elizar over his shoulder and Landen happily carrying a small pouch.
Noticing the sadness on Sapphira’s face, one of her companions ask, “Who’s that? What happened?”
“This is my brother,” Sapphira explained. With a pause, she says, ”... he was one of them.”
Discussing quickly what they would do, Sapphira and Durgyn agreed they would take both bodies to the barracks and explain what’s happened. Durgyn was leery of the idea, knowing that a minotaur dropping of a body would draw some negative attention, but he trusted Sapphira’s leading… as long as she’d do all the talking.

Leaving the alley that took them to the bell tower, it didn’t take long for the two adventurers carrying dead bodies to draw attention in the crowded streets of the carnival. Commoners were startled, gasped, and backed away. Solomly walking down the street, Sapphira ignored the onlookers, and Durgyn followed, but was a little nervous in the situation. Soon, a small patrol of three guards approached them, the leader drawings his sword saying, “What’s going on here!?”
“This is my brother, he was slain by wererats in the bell tower. The other is Elizar, your missing guard whom we also found in the bell tower. It was infested by the beasts.”
The guard with his sword drawn appeared to not trust her explaination, and one at his side was also ready to draw his weapon in a moment. But, the third guard stepped forward and recognised the two.
“I believe her. They’re the ones that stopped the attack on the carnival from those beasts. She’s telling the truth, we must assist her.”
The lead guard looked at him, and back at the two adventurers. Possibly now recognising them himself, or believing the word of his guardsmen, he sheathed his weapon and announced they’d clear a path to the barracks. Walking up the busy street of Eastgate way, the three guards acted as an escort, clearing a path in the crowded streets and preventing alarm amongst the fair-goers.

They arrived at the barracks, and soon the captain of the guard came out to greet them. He thanked them for finding Elizar, and was saddened at his unfortunate end. He assured them a proper soldier’s burrial would be arranged, and offered to help Sapphira with any special needs she may have for her brother’s arrangements. Wishing for just a simple burrial in town by Heronious’ local servants, she decided to just take him to the shrine nearby in West Hill.
At the shrine she recognized the female cleric that was there this morning where she attended for her prayers. Sapphira explained that this was her brother, and she wished for a quick burial arrangement. The cleric introduced herself as Torea, and said Helix would be ready for burial tomorrow morning. Glad that she could rest and spend another morning praying to Heronious after the day’s events, Sapphira prepared a spell she wanted to have ready for that morning.
Returning to the shrine, Helix was ready for the ceremony and Torea greeted her at the door. Another woman was present now, and Torea introduced her. “This is Alein, she is the head cleric of this shrine and my mentor. She will be assisting us today with the rituals.”
Sapphira greeted Alein, and asked the two women for a moment alone with her brother. Gladly granting her request, the two went to the back room of the small shrine and closed the door.
With a wave of her hand over Helix’s face, and a few softly spoken words, Sapphira had a couple minutes to be in touch with her brother.
“Helix you fool! What have you done!?”
“Sapphira? Sister!? You’ve found me, oh thank goodness. I’m so sorry about what happened… I didn’t want it to be this way.”
“What? What happened? Why were you with the wererats?”
“Well, you know me, always trying to find a way to make some easy money…”
“yea,” Sapphira quietly replies. “I do know you.”
”...Well, I got hooked up with this group that was running an extortion scheme in Chatterstreet Market. They were making good money, and I wanted to get in.”
“What were the names of the merchant’s you targeted?”
“I don’t know… but the old dwarf woman named Shoomma, she knows all the merchants and is pretty much their leader. We had many shops in our grips. After I joined, they told me they were hiding out in the bell tower, and they took me there. Once I was inside, they changed into their hybrid rat form and they were everywhere! I knew I was going to meet their boss, but I had no idea. Then he bit me, and I became one of them. I couldn’t go home, and slept there with the rest of them. I didn’t know what to do… I needed your help.”
“I know, I’m sorry Helix. I’m sorry.”
“Then this minotaur and elven guy came in, and they started attacking us. I was already one of them and if I wanted to make my money and live, I decided to just fall in with the group until you showed up. I mean, with that curse what else could I do?”
There was a pause, and Helix continued.
“I’m so sorry sis… I wish I never got into this. If only you could have been there, maybe I could have gotten away from that minotaur and elven man. I wish it wasn’t like this…”
Helix’s presence began to fade, and Sapphira held back tears. “I’m sorry Helix… Goodbye…... Goodbye.”
Faintly she heard her brother’s voice in the air, saying goodbye.

The truth inside the Bell Tower
Storming into the nest, and fighting in tight quarters

The next morning Sapphira woke and headed to the shrine of Heronious for her daily prayers, while Durgyn and Landen met in the town center. While Landen looked around for the guard they were supposed to meet with, Durgyn expressed his hunger and looked for a food stand. Just them Landen spots a guard on his partrol and the two adventurers approached him.
“Can I help you citizens with something?”
“We’re looking for Elezar, we were supposed to meet him here on his patrol this morning.” Landen explained.
“Well let me know if you see him! I’m looking for him too, we’re supposed to be sharing this patrol. He didn’t show up to the barracks last night, and I expected to see him here this morning, but he didn’t show.”
The guard continued on his way as Landen and Durgyn gave a nod of thanks. Then Durgyn resumed his all important search… breakfast. The streets were not in their full hustle and bustle yet, because it was early morning and everyone was preparing for another day of the fair. Approaching the nearest food vender on Eastgate Way, Durgyn asks in his deep voice, “Whatcha got?”
“Morning! Meat pies, pastries, or some mead or ale to start your morning? We also have some fresh produce as you can see.” The merchant motioned to a display of apples and oranges.
“Meat pie,” Durgyn’s voice boomed.
“Right-o, that will be 3 silver.”
“Four of them.” The minotaur replied.
“Oh.. uh right. Well then…” The merchant reaches down into his fire oven and pulls three freshly made pies from its warm belly. He sets them on the counter and explains to the minotaur, “You caught me early, I’ll have to make up one more for you. It will be just a couple minutes.” The merchant turned around and scrambled to put the ingredients together, while Durgyn began to consume the pies he had. As the merchant had his busy back turned, Landen slid up and plucked an apple from the cart. Having most of his ingredients prepared, the merchant put the next meat pie into the oven.
“Anything I can get you sir?” He said turning to Landen. “Sorry, did you buy that apple?”
He just finished pretending to pull it from a pouch when the merchant turned around. Taking a big bite from the juicy fruit, Landen bluffed, “No…” crunch crunch “I had it.”
“Right… ok then.” He turned to Durgyn. “The pie’s in the oven now, it’ll just be a minute.” To his amazement, the impressive minotaur was finishing the last morsel of his third pie, with a ready and waiting look for the fourth. The merchant began preparing more pies for the morning rush, and when it was ready, he gave the hungry animal his fourth pie. “Thank you for your business.”

It wasn’t much longer that Sapphira showed up. When Landen asked what took her so long, she proudly explained she was paying her respects to Heronious. They went to the bell tower, knowing for sure something was not right with the guard missing. After some difficult attempts to enter made by Landen, Sapphira throws her grappling hook to the window 30 feet above and offers the sturdy rope to Landen. With a nod, he climbed into the window and using his rope climbed silently down the inside. Standing still he listened… and heard the snoring of the old man behind his bedroom door. Carrefully, Landen opened the front door and explained that he would quiet scope out the place for clues before the others come in. Sapphira and Durgyn agreed, as they weren’t as steathly as their elven friend.
Working his way up the dark stairway, Landen arrived to a door on the second floor. The stairs continued, but he decided to take a peek inside this door. Opening it slowly, he sees a small room with two doors littered with filth. Rat hair covers the room and is gathered in clumps with straw in the corners, and animal waste strongly hangs in the air. After seeing this, Landen closes the door and heads downstairs.
“This is the place. Come on, let’s take care of this infestation.” Landen motions the others inside, and despite their efforts to stay quiet, Sapphira’s armor clinks and echoes in the large antechamber. Landen listens closely, and hears the old man’s snore disrupted as he rises from his bed. Motioning to the others, they slink into the corners and shadows as the door infront of them opens.
“Who goes there!? I can hear you, come out!” The old man burst from the door into the chamber and looked around the dark, granite entry. With the entry door closed, any light that came into the window high above was quickly absorbed into the dark stone, so all three managed to hide from the old man’s eyes… but it wouldn’t last long in this small area.
Landen emerged from the shadows, both scimtars drawn to the old man’s throat; a rather rash action on a feeble tower keeper. “Where is Elizar, the guard?” Landen harshly asked with an intimidating tone. The old man trembled with fright, startled by Landen’s pounce from the shadows. Taking a step back, the old man’s body began to shrink. His hands formed into little clawed feet, and his face into the ugly snout of a dire rat! He scambled into his room screeching to alarm the nest, and climbed up a rope that dangled into his room from the ceiling.
Sapphira chased him into the room while Landen followed Durgyn as he darted up the stairs. The only light in the old man’s living space was provided by a dim lantern on a desk. His bed lay in the corner, and four ropes hung from a hole in the ceiling above, coiled on the floor; obviously what allows one old man to ring the large bells above.

The second and third floors were made of four small rooms that were obviously the sleeping quarters for the wererats. The rooms were so small, as one adventurer would enter, he would be surrounded by dire rats and wererats on either side, coming in from the other room, while the others had to wait in the hall behind. Durgyn took the second floor, while Landen helped from behind, and Sapphira ran to the third floor, finding the bulk of these nasty creatures. With a rat on the wall, and one on each side, Durgyn battled well under pressure. After using his longsword he dropped it for his warhammer, and rightfully so, because he smashed a wererat with a devistating blow. Turning to the other behind him, with a swing of the hammer he sent his reeling back into the wall. The beast fell to the ground, leaning against the wall and breathing with great difficulty, hanging onto his last thread of life.
“I’ve got a captive one here.” Durgyn grunted to Landen who was in the hallway, using his bow to drop a dire rat clinging on the wall above.

Upstairs Sapphira was surrounded by dire rats, but she faught them with no concern as they were obviously struggling to penetrate her armor. Killing one, in a matter of seconds, two more flooded into the room. She couldn’t tell how many would come from the other rooms on this level, so she had and idea and decided to go with it.

On the floor below, Landen entered the room with Durgyn and looked at the pitiful beast struggling to live, sitting on the floor propped against the wall. Putting his bow away, Landen pulled a scimtar from it’s sheath, and with a flourish, thrusted it into the wererat’s chest.
“Come on, Sapphira could need our help upstairs.” Landen ran from the room and Durgyn quickly followed, leaving their enemies in a heaping mess behind. Getting to the third floor they found Sapphira backing out of the room, fending many rats off with her mace. Raching into her bag, she lifts a glass bottle out over her shoulder and throws it into the room, producing a burst of flames. She slammed the door shut, and heard the fire burning the vermin. Landen and Durgyn continued up the stairs, and entering the door on the fourth floor, Landen sees the working of the bell tower. This large open room is criss-crossed by ropes, running through large pullies on the walls and above, with wood planks running at different levels through the ropes. The frantic squeaking of rats can be heard above…
“Get out of my Bell Tower!!” A shrill voice screamed from above. Sweaping on a rope and landing on a plank above, a wererat looked fiercely down upon Landen. Judging by his clothes and behavior, this was the leader of the pack. Durgyn ran to the floor above and found the four large bells hung in large archways that offered views to the city below. The room opened in the middle to the ropes and pulleys on the fourth floor, and looking down he could see Landen, the wererat, and two other rats scurrying in the ropes.

On the third floor, the door opens and a flaming wererat swings at Sapphira, but with a quick strike from her mace her attacker is stopped. One or two other dire rats attempt to bite at her, but it didn’t take long and the flames had consumed them all. Running up the stairs to join the others, she finds Landen in a sword dual with a wererat balancing on a rope above him. She enters the room and a dire rat climbing on th eropes above, slinks down before her and shows it’s yellow teeth.
Being at a disadvantage, Landen takes a few pokes from the rat leader’s rapier. Durgyn enters the room, returning from the floor above, and seeing Landen in a difficult situation, he runs over to help. Longsword drawn, the Minotaur swipes the the rope supporting the attacking wererat, cutting it clean from the pully and sending the rat to the ground. Just then, another dire rat drops from the ropes above, landing next to Durgyn. The minotaur turns toward the pest, fearlessly displaying his longsword and black horns to the comparitively small critter.
Angered, the rat leader rises and comes at Landen with a new vigor. Fiercely he strikes with his rapier, and lands a horrible blow to Landen’s throat, making him slump unconcious to the ground. With it’s victory, the beast turns to bite at Durgyn’s back, but moves too quickly to successfully hit him. Noticing Landen’s defeat, Sapphira casts a powerful cure spell, touching her fallen companion. Landen’s eyes open, and his wounds heal, and he stands pulling his scimtars up, ready for revenge.
The rat leader turns, angered that his defeated prey has risen to fight again. The wererat stabs him once more with his rapier, and bites firmly onto his arm. His teeth sunk deep, but in one motion Landen knocked the filthy beast off, and swinging with both scimtars cut his head clean off. Ready to end the battle, Durgyn lowers his sword… and his head. He charges at the menace before him and blows him back with a charging gore attack, leaving the rat in a crumpled pile. Sapphira makes quick work of the direrat battling her, and the tower grows silent. Catching their breath from running up so many stairs and battling so many foes, they examine the room around them, spotting a body in the corner. Quickly, they recognise the unfortunate victem as none other than the guard, Elizar. He must have come to investigate the tower, but being alone, the rats took him in, and killed him.

Another unfortunate find
Sapphira goes to check on her brother, and more than one suprise comes her way

Leaving from where the three adventurers split, Sapphira wanted to get to why she came here: to go see her brother. Heading down southspur street, she notices the buildings appear more run down in this area and the streets aren’t as clean. Finally, in the heart of Southspur it’s easy to tell this is where the less fortunate of Brindonford live. Making her way down the side streets off southspur street, she walks up the creaking steps to Helix’s second floor, one room appartment. She knocks on the door and after a short wait there is no answer. The door is unlocked so she walks in calling for her brother. “Helix? Are you home?” She finds the place in a disgusting mess. Small amounts of food have molded and decayed in a couple places of the room, and a thin layer of dust covers everything. It’s obvious no one has been here for some time, and while closely inspecting the room, Sapphira finds a group of rat droppings. A little larger than normal, this is probably not the evidence of a common pest, but more likely of a dire rat. It seems this group of attackers at the carnival has become a more personal issue.

On her way back toward the Eastgate area, small evidence of the carnival begins to show up along Southspur street. It seems a small band of amature entertainers has set up their wagon in this less favorable part of town, and only a few passers have stopped to watch their silly play. As one of the entertainers galavants on the stage in a rediculous costume, a ruckus is heard behind the curtain and a horrid grey creature with empty eye sockets bursts out with a large axe held high above his head. The large creature roars a horrifying scream as the entertainer cowers below it. Sapphira casts aid on the innocent victem to give him more strength to survive, and the axe comes down gashing him deeply… but he’s still alive. Sapphira jumps onto the stage and as she battles the Grimlock more spill out into the streets, attacking the first commoners they come to. Being the only defender Sapphira could not save them all, and by the time she managed to kill all the evil creatures more than one bystander lost their life.

With the attack on Eastgate way in the heart of the carnival by wererats, her missing brother, and now the vicious grimlocks, it was obvious something was going terribly wrong in Brindonford. Sapphira could only hope that she arrived in time… before it was too late.

An unfortunate find in Silver Hill
Landen goes to visit his old mentor, but finds something shocking instead

As the three adventurers split their ways, Landen continued to head farther up Eastgate way. As the road took him into the more weathly neighborhood of Silver Hill, the fair took to a finer environment. Items for sale here were of higher quality and mostly fine decorative things. The food was more expensive, but certainly of a higher taste. Instead of entertainers on the streets or bustling music, this portion of the fair had poetic readings and a softer song. Although interested by the fair (who wouldn’t be interested in an event of such large perportions) Landen had other things on his mind. He turned away down a quiet street that wound its way up the hill to his old mentor, Shadrach’s house. Arriving, he lifts his hand ready to knock, but then thinks twice. “Now,” Landen ponders with himself. “This IS my mentor. Would he expect me to just simply knock on his door? Of course not…”

Walking around to the alley along the side of the house, Landen inspects the building. The Silver Hills neighborhood is a much wealthier part of Brindonford, and is called so because the windows on the homes there are decorated with silver framework designs. Landen notices this, and also notices the cobblestone work of the building’s wall. Seeing that the streets are still quiet-as-can-be, he pulls a rope and grappling hook from his bag and lets it fly toward the window. It holds fast and he quickly climbs up, finding this second story window unlocked. Silently, he lifts it open and steps into the room inside. The home is dark and silent, but Landen’s half elven eyes work nearly as well in these conditions. Sneaking into the hall way he finds the other rooms of the second floor empty. Down the hallway and coming to the stairs, he notices something out of place at the bottom. He walks down and sees the living area in a horrible disarray. Tables are broken, shelves knocked over… it’s obvious there was a fight. Landen examines the room and finds a couple small blood stains, but there’s no way to tell who’s they could be. Something bad has happened here, and his mentor was certainly not home.

Time to crack down on crime
The adventurers band together and investigate Landen's information
After the guards left with their prisoner, people began to gather in the area again and the merchants cleaned up their overturned carts and wares. Introductions were made between those who stopped the outbreak of violence, and the three adventurers Sapphira, Durgyn, and Landen decided to investigate things further. Landen shared that his alley way interogation led to find out the wererats were hidding in the city bell tower, and he was told that’s where they have built up a base of operations. The three agreed to have a look about it, and headed farther up Eastgate way toward the tower.

When they came to the intersection of streets in the middle of town, they took a turn down the small sidestreet that would take them to the entrance of the old city bell tower. These side streets, of course, were empty, as everyone was attending the events of the fair. As they approach the bell tower, Sapphira suggests against barging in or being forceful in their investigation, being sure she isn’t travelling with companions that will rush into foolish actions too quickly. Landen mentions that the guard is busy protecting the people at the fair and tending to the recent difficulties, and his inside information could help them expedite the stop to these beastly criminals faster than the guard could. Sapphira agrees that if the door’s unlocked they will look further inside, but if it’s locked they will turn around and take the proper methods of an official investigation. Landen comes to the door and finds it locked. “Ok…” he says as he secretly digs something from his cloak. “I can agree to that.” With the distraction of conversation and his cloaked form blocking the way, Sapphira was unable to spot Landen’s lock pick do it’s work in a quick second. He turns to her and reaches for the knob, turning it the door opens. “Oh look,” Landen proclaims, “It was unlocked.”

Entering they find a vaulting room, only 5 feet wide, with a door before them and stairs going up to the right. The ceiling is up to the second level and the end of the stairs cannot be seen as they wind around the clock tower. The minotaur sniffs the air, and one of the others ask “what is it, do you notice something?”
“Yea,” Durgyn replies, “it stinks.”
Just then the door in front of them slowly opens and an old weathered man peeks out at them. “What in the world do you think you’re doing in here!?”
“Sorry,” Landen explains. “We didn’t realize someone lived here. Is there anyone else here?”
“I am the only one here, and I always have been.” The old man replied. “My family has always watched this bell tower, from generation to generation… you’re a fool to not know this was my home!”
“Well, we were searching for some criminals that attacked the carnival, and believed they may be hidding here. Do you mind if we take a look around? Perhaps upstairs?”
“Of course I mind! There’s nothing up there but the bells, and this is my sleeping room. Now please, if you don’t mind, let this old man be. Go now…”
“We’re sorry,” Sapphira says, trying to calm the poor man, “It was our mistake. We’ll leave now.”

With a final HMPH the old man led them out the door and locked it behind them. Now standing outside, Sapphira gave Landen a confirming look that she believed that to be a bad idea. “Maybe he lied to me,” Landen thought. “Perhaps the bell tower was a distraction. I don’t think we’ll be able to search here much farther…” Then another idea came to him. ”... but maybe the town guard can!” Heading back to the main intersection, they found a guard posted to watch durring the carnival. After explaining the situation, Landen asked if the guards could do a simple search of the tower. Certainly the old man would allow a guard to do a simple inspection of the property. At first the guard refused. “We’re busy enough as it is, with the carnival and that recent attack. I’m sorry, we just don’t have the men or the time.” Then Landen mentioned they were the ones that stopped that attack from growing worse, and asked him to reconsider. “Well…” The guard thought. “I suppose tonight when someone comes to take my post, I could have a look in there before heading to the barracks. That’ll be in quite a few hours, so I tell you what. Meet me here tomorrow morning and I’ll report if we’d found anything.” At this, the party agreed to split and meet up the next day. Landen went to carry on his reasons for coming to Brindonford, as did Sapphira, while Durgyn returned to his presentation of strength at the heart of the carnival on Eastgate way.

The fair goes fowl
An attack breaks out amidst the festivities
The characters arrived their seperate ways into Brindonford. Sapphira and Landen each entered by the East Gate, walking up the main road of Eastgate way observing the many things happening at the fair. Merchant’s carts and entertainers clog the street, and only foot traffic can pass through. The rest of Brindonford is pretty quiet, any shops are closed and have posted a spot at the fair. The whole town seems to be in attendance for this wonderful event. As Landen gets a bite to eat, he notices Durgyn, a young minotaur displaying feats of strength. As he grips his large hammer for a powerful smash, his hand must have slipped on the grip, because many onlookers were not impressed.

Suddenly, farther up Eastgate way, the croud burst into a roaring panic. A flood of people charged away from the location, while Landen and Sapphira tried to move their way through. From his place atop a pedistal, Durgyn could see a cart fly over, but can’t make out the attackers from the distance he was at. He charges his way through the croud to find the cause of this destruction. As Landen makes it to the scene, he notices the female cleric Sapphira battling a large rat. Strange, rat-like people are standing atop carts, attacking at merchants, as their dire rat companions run amongst the rubble, chasing everyone away. Landen notices there seems to be one of these strange beasts standing in the middle of the scene giving orders. It isn’t long before all three adventurers come into battle together, and after killing two of the rat-like people, the remaining scatter and begin to run.

Sapphira quickly tends to an injured merchant, as Durgyn squashes the remaining dire rats. Landen, on the other hand, notices the direction an escaping attacker runs, and gives chase. Darting through alley ways, the rat-man tries to loose his hunter. His attempts were not good enough, and he stumbles as he tries to throw rubble in Landen’s way. Landen catches him and holds him with a firm grasp. With a fierce tone he intimidates the beast, who suddenly changes form into a human, and promisses to tell his captor anything… as long as he won’t kill him. Landen starts to ask questions, but the skum only says he was following orders from his leader Squim, and they were to kill as many town guards as possible. When asked where he could find this Squim, the prisoner says their hideout is in the lighthouse.

Landen said he wouldn’t kill him, so he drags him back through the alleys to the scene of the crime. When he returns, the town guard had finally arrived. Sapphira and Durgyn were relating the whole situation to the guards, and Landen offers them a prisoner. The guards seem confused, because the attackers described were rat-like beasts, but Landen was handing them a human. When inspecting the bodies of the two creatures they had killed, they also had turned to human form. The guards took the prisoner, and thanked the adventurers for their quick stop to the ruckus. As an extra measure of security, they were no longer required to keep their weapons peace-bonded while in the town of Brindonford.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.